Interview: Pontus Bengtsson – Lead Programmer
Q: Tell us a little about yourself.
A: I grew up in a little village outside of Hudiksvall, there I played lots of computer- and video games. Over the years I began to become more and more interested in developing games and decided to study in that field. After 3 years with studies I got my first job at Resolution Interactive and got into the industry.
Q: What do you do a typical day?
A: I go to work and usually work for about 8-12 hours.
Then I go home, kick back, relax and play some games.
Q: Why did you decide to work on games?
A: In short, it’s fun and challenging.
You get to be creative and find your own solutions to problems.
Q: What’s your favourite game?
A: Hmm…that’s a difficult question.
I’ve had so many through the years, but most recently I’d have to say “Minecraft”.
If you’d asked me a couple of years ago I’d probably gone with “Half-Life”.
Q: From a programmer’s perspective, what’s the most challenging aspect of game development?
A: Hmm… probably finding solutions which gives you the expected results while making it look real, that’s challenging.
Q: What’s the best experience you’ve had as a game developer?
A: I guess reading favorable reviews after a released product.
Q: What goals do you have for the future?
A: Making money! *laughs*
Q: Can you describe the upcoming games from Level Eight?
A: Fantastic! Perhaps not the biggest of budgets and with a smaller scope, but none the less really funny games.