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Archive for May, 2011

22
May

A Glimpse Of Car-nage!

As you might have guessed, driving around in your truck isn’t everything you’ll be able to do in this game.

And we hope that you have a hunger for destruction on wheels. Bon appétit! ;)

18
May

More Environments

Another stadium concept showing off the cool nighttime setting in the game.

This setting is currently used in one of the game modes dubbed “Destruction”.

13
May

Stadium Teaser

Here’s a first glimpse of the environments in our upcoming game.

This concept shows a stadium setting with lots of ramps and rails, and of course a cheering crowd of people. We hope you’ll agree that friday the 13th isn’t so bad after all.

12
May

More Vehicle Damage

We hope you enjoy monster truck carnage, because here’s another concept showing off vehicle damage.

And soon we’ll probably start showing teasers and concepts for the environments.

11
May

Interview: Erik Benerdal – Lead UI Designer

Q: Tell us a little about yourself.

A: I’m your typical nerd who loves playing games as well as programming, you know, the technical and logical aspects of it. I’m also interested in watching anime and drawing  manga pictures. I’m originally from the Umeå area, but I’ve worked abroad for a game studio based in Singapore.

Q: What do you do a typical day?

A: During the day when I’m working here at Level Eight, I design architectural solutions which others then use. You could say that I’m a glorified tools programmer. *laughs*

Most of my spare time is used to continue developing Novelty, a visual novel & 2d game editor that’s free to use. A lot of time goes to managing the community as well.

Q: Why did you decide to work on games?

A: It’s kinda an extension from the ideas I had when I was 12 when the only thing that would cross my mind was the ability to create my own games.

Since then I’ve been on the path to learn how its actually done. Eventually I was creating games and it wasn’t just a hobby anymore, I was now part of the industry.

Q: What’s your favourite game?

A: If I had to choose just one…it would have to be Ico for the PS2. Its basically the best experience I’ve had playing a game. It’s not got the best controls or mechanics I’ll admit, but the mood is so great in that game it gives me nerd chills! *laughs*

Q: From an interface designer’s perspective, what’s the most challenging aspect of game development?

A: The most fun aspect would be the fact that you have to try and put yourself in the user’s perspective in order to make design decisions that will make the interface feel intuitive and easy to navigate.

So the most challenging aspect would have to be designing an interface which anyone can just pick up a use without any additional instructions.

Q: What’s the best experience you’ve had as a game developer?

A: I would say the first time I really finished a project and actually shipped a product. Because then I had something I could be proud of and pleased with having competed.

Q: What goals do you have for the future?

A: Hmm…I guess someone already mentioned “making money”… *laughs*

Well, you know, being able to develop my craftsmanship as a game creator not just as a programmer.
To reach the next level in terms of quality and to be able to work on more complicated games with a larger scope, which are hopefully cooler in the end.

Q: Can you describe the upcoming games from Level Eight?

A: Pure fun, almost childish fun. Games where there’s something for everyone to enjoy. Easy to learn, but with a hidden complexity available for the core-players to discover.

Thank you for your time. And we’re done.